vl_mo010 - Valkyria Chronicles 4 (PC)

FILES
  vl_mo010.dae   rigged model (skeleton + skin + shape keys), rest pose, no animation.
  vl_mo010.gltf + vl_mo010.bin   the same model with everything the game data has: 0 animation(s), vertex colors, all UV sets, shape keys. Textures are the loose PNGs.
  PNG files are the game's DDS textures (BC7/DXT) decoded to PNG, unedited.
  Image names: imageNN = texture index inside the model file, then size and original format.

RIGID PARTS
  1 part(s) follow a single bone (pouches, holsters, gear). In the .gltf they are
  children of that bone; in the .dae they are skinned with weight 1.0 to it (same result).

MATERIAL SETTINGS (from the game's material flags)
  Alpha test (cutout, 0.5): 3 material(s) - hair cards, decals, lashes.
  Back-face culling: 8 material(s). Some models include an inverted, flat-colored
  copy of the head: the game's outline shell. It is only correct with back-face culling on.
  The game's look (toon ramp, pencil hatching, canvas paper) is a screen-space effect, not part
  of these materials. metallic 0, roughness 0.8.

TEXTURES
  image00_512x512_BC7_UNORM.png
  image01_256x256_BC7_UNORM.png
  image02_512x512_BC7_UNORM.png
